When I'm not programming or developing random systems, I'm experimenting with electronics, doodling bits of art, 3D modelling, or sculpting and painting things. I also spend way too much time nerding out over sci-fi or horror.
I started out in the games industry back in 2001, eventually specialisin
I started out in the games industry back in 2001, eventually specialisin
When I'm not programming or developing random systems, I'm experimenting with electronics, doodling bits of art, 3D modelling, or sculpting and painting things. I also spend way too much time nerding out over sci-fi or horror.
I started out in the games industry back in 2001, eventually specialising in tools to aid the development of video games and their engines. These days, I apply that same mindset to creative projects — whether it's designing characters, building weird interactive toys, or prototyping art-driven pipelines that blend code and creativity.
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I started out in the games industry back in 2001, eventually specialising in tools to aid the development of video games and their engines. These days, I apply that same mindset to creative projects — whether it's designing characters, building weird interactive toys, or prototyping art-driven pipelines that blend code and creativity.
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